Ruined Karma

Contributing concepts to Ruined Karma was an absolute blast! It was really fun ideating on a gothic, romantic and still very bleak and tragic visualization, and working together with everyone to establish clear visual languages was an incredible experience.

Refinining shapes in the mantle, as well as some hairstyle and color explorations.

Refinining shapes in the mantle, as well as some hairstyle and color explorations.

Final In Game Concept

Final In Game Concept

A first pass after direction lock, exploring hairstyles and trying to lock down a shape for her mantle of decorum. My original idea was for the elements creating the frames for her crest would be statuary depicting Viego himself!

A first pass after direction lock, exploring hairstyles and trying to lock down a shape for her mantle of decorum. My original idea was for the elements creating the frames for her crest would be statuary depicting Viego himself!

First in game exploration following early iteration; tried out the statuary but ultimately felt it looked a bit clunky in game!

First in game exploration following early iteration; tried out the statuary but ultimately felt it looked a bit clunky in game!

A few explorations at shapes for the crest of her mantle of decorum and the elements creating the frames in game.

A few explorations at shapes for the crest of her mantle of decorum and the elements creating the frames in game.

Near concept lock

Near concept lock

visualization pass at her ultimate gameplay indicator, the shattered statuary coming to life!

visualization pass at her ultimate gameplay indicator, the shattered statuary coming to life!

Simple Orthographic References and callouts for modelling.

Simple Orthographic References and callouts for modelling.